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- News
- Public Order
- Guide-Winter Glaciers-Lvl25
- Guide-Burning Sand-Lvl40
- Guide-Fire Peaks-Lvl50
- Diffrences Between Units
- Diffrences Between Siege Tools
- Diffrences Between Defence Tools
- What To Do And What Not Do With Coins?
- Goodgame Empire Normad Invasion
- How to develop your castles and outposts
- Basic Defence Tips
- General Defence Tactics
- Basic Attack Tips
- Colossus
- Tips and tricks for attacks
Saturday, 2 November 2013
The Strong hold
Hey guys,
Its time for another update from GGE which will be updated soon
You've just been attacked and your defences have been smashed by the
enemy. Not only have you lost your defenders, but also your Travelling
Knights that you couldn't move away in time! Wouldn't it be great if
you could protect them...........
New Building: The Stronghold
The Stronghold is not planned to save your whole army. It is useful for saving special troops, you want to keep. That's why the space in the Stronghold is limited.
- The Stronghold is a special building, where you can place a small amount of troops.
- The troops are safe in case of an incoming attack. The troops won't fight and won't die in the fight.
- You can choose the troops, that are in and out of the Stronghold, by yourself.
- If you want to prepare an attack in the attack-preparation screen, you can also choose the troops in the Stronghold. You don't have to manually take them out of the Stronghold first.
- If you spy a player, the troops in the Stronghold of the player will be special marked in the spy report.
- The first level of the Stronghold will cost resources. The upgrades will cost rubies. The upgrade of the Stronhold will raise the maximum of possible troops in the Stronghold.
- Saving troops in the Stronghold doesn't cost anything.
- The Stronghold is available also for low-level players. You can build the Stronghold just in your main castle for now.
The Stronghold is not planned to save your whole army. It is useful for saving special troops, you want to keep. That's why the space in the Stronghold is limited.
More info once the update is updated
[Please give feed backs]
New Alliance features and more!
Hi Guys, in this new Update, GGE have made some changes, whereby there is a noticeboard visible next to the ally chat, where different issues related to the ally can be posted as thread and coordinated.
This is the new noticeboard icon, where by a new button is available for
creating a Thread, it have options for visibility, whereby a desired
audience can be selected, i.e. Generals, Sergeants or the entire ally,
depending upon the gravity of the subject matter.
Message Archive
Now the game will allow you to save important messages, upto the limit of 20 in the new Archive box.
New RBC Tower Level
Probably the most important part of this update is the New Level of RBC
towers in every world. GGE have increased the level of towers -
- Great Empire / Green - Level 41
- Everwinter Glacier / Ice - Level 51
- Burning Sands/ Sand - Level 61
- Fire Peaks/ FP - Level 71
Till now the Top level of towers in FP was level 60 (5 Victories to
Level 61), after i attacked it now. it is showing 4 more victories to
get to level 61. The same changes have been made to towers in all
worlds.
[from Chakravyuh alliance blog]
Tuesday, 17 September 2013
General Defense Tactics
How many defense soldiers should I have?
That is a tricky question. You should have as many as you can support. There is no general formula, but I would recommend having defense soldiers equal to (60-75%) of your total soldier count. I would recommend having one or two outposts stocked with defense soldiers only at max food capacity. This way when you are attacked, you can transfer in sizable amount of defense troops, or use them to support your fellow alliance members when they are attacked. (read all about soldiers, defense vs. attack soldiers)What type of defense soldiers should I have?
You need to recruit the best defense soldiers you have available. Do not recruit defense soldiers because they are cheap or fast to recruit, get the best you can have. I also recruit defense soldiers in such a manner that half are melee and half are ranged. (read all about soldiers, defense vs. attack soldiers)Should I defend with my attack soldiers?
NO! NO! NO! Under no circumstances have attack units at the castle or outpost about to be attacked. If the attack breaks through your walls and battle takes place at your keep, you will most likely loose most if not all your attack soldiers. (read all about soldiers, defense vs. attack soldiers)How should I defend myself?
There are many different methods of going about defending your castle. If you keep researching this topic I bet you will find a few, where some may or may not be in line with what you are about to read. This is how I defend my castles and outposts, and it works for me. If later I find a better way, I will update this page. I have two different “modes” of defending my castles and outposts. There is normal mode and attack mode.Before we jump into different modes and their set-up, let’s look over the basics first. In terms of troop deployment, you can have soldiers on your castle wall and at your keep. The number of soldiers that you can station on your castle wall is determined by number of towers you have and their level. At your best you can have 20 level 5 towers, housing 20 soldiers each, for maximum total of 400 soldiers on the castle wall. If you have more than 400 soldiers they will be stationed at the keep. Strongest units get automatically stationed at the castle wall.
Moving on from soldiers to the castle wall. Having higher level castle wall will not allow you to station more soldiers, but it will increase the defense bonus of the castle wall, and it will open up more wall slots for defense tools.
There are two basic types of defense tools that you can put on the castle wall, and they are gate tools and wall tools. Each tool gives you specific percentage bonus for certain defense aspect. Click on the blue info button to see what the bonuses are. When a castle wall is attacked the tools on that side of the wall are used up. (see list of defense tools)
As you level up you will gain ability to build a moat around your castle for added defense bonus. The moat will also have defense slots available where moat tools can be places for added protection bonus. (see list of moat defense tools)
Settings for all of the soldiers, tools and moat can be found in the defense menu. To access this menu click on military icon (lower right) and press the defense button. You can also access the same menu by clicking on any tower or keep and pressing the defense button.
Normal Mode
The normal mode is a set-up where you have all the troops and tools set at best average defense positions. The purpose of this mode is to provide the best overall defense when you are not logged in and attacked. The first thing I adjust is the soldier distribution on the wall. By default it is set at 25-50-25, however from the past attacks it seems that 20-60-20 is more balanced. You can adjust that distribution in the defense menu by use of the slider bar.Next we adjust the Melee/Ranges soldier ratio on each flank. You will need to click on the Melee/Ranges soldier ratio icon for each side to access that option. I like to keep my ratio at 50-50 in normal mode. Keep in mind that you will have to do this three times, once for each side.
To finish up the castle wall defense we need to use some defense tools and place them in the castle wall slots. I recommend having all the castle walls slots filled, do not leave one blank. There are three basic defense tools that can occupy castle wall slots. There are ones that increase wall protection, increase gate protection and increase combat strength of ranged soldiers. You can construct them out of resources or buy slightly stronger ones with rubies. (see list of defense tools)
Since I rarely buy rubies item, my defenses consist of the following items. If you are just starting out you may not have sufficient resources to construct as many tools as shown, but since you can get attacked by maximum of 4 waves of attackers (depending on your level) I recommend having at least 4 of each. However, most of the time attackers break through your walls in first two waves, thus having only 2 of each tool would suffice in the beginning.
Depending on your level you may have access to a moat defense, assuming you have one build. Just like castle wall, moat too has defense tools that can be produced or purchased. Again have at least 2, 4 is better, or more.
The last thing that can help your defenses is Castellan and his equipment. To access the castellan equipment menu click on equipment icon (lower right) and on the following window select castellan (upper left). Equipment is too random to predict, thus use equipment to aid in defense of the castle. You do not really need anything that decreases travel time, decreases wall/gate protection,…
Attack mode
This mode is used when you are logged in and attack is incoming. As the attacking troops get closer you will have better resolution of the composition of the attacking army. Based on the type and number of attacking soldiers, you should modify your castle wall distribution (20-60-20 in normal mode), melee/ranged soldier ratio (50/50 in normal mode) and possibly defense tool set-up.It is a little bit difficult to explain how I do things. The ultimate idea is to match defenders to attackers based on the total attack/defense power of each type of soldier (melee or ranged). Each soldier (melee or ranged) has a certain attack and defense strength (see list of soldiers). When you are attacked, each attacking flank will have certain number of melee and ranges soldiers. Based on what those types of soldiers are, they will have certain melee attack power and range attack power. Look up the powers of each soldier by clicking on the blue info button or soldier icon (see list of soldiers).
Let’s look at one scenario and I will try to explain what I mean. You are being attacked by an army of 200. They are still far away and you do not see what types of soldiers are coming at you. As they approach you find out that the army is composed of the following soldiers. On the left flank there are 30 maceman and 20 crossbowman. In the center there are 35 two handed sword, 35 heavy crossbowmen and 30 maceman. On the right flank there are 40 two-handed sword and 10 maceman. Granted that you do not know what wave is composed of what soldiers, but let’s assume that they are evenly distributed. Right now we need to calculate total attack power for each type of the soldier (melee or ranged) for each flank. Maceman has melee attack power of 38, a crossbowman has range power of 39, two-handed sword is melee with power of 109, and heavy crossbowmen are range with power of 92 (see list of soldiers and their attack and defensive power). Now we calculate total attack power of each type of soldier (melee or ranged) on each flank. On the left we have 30 maceman thus 30×38=1140 melee attack power plus 20 crossbowman at 20×39=780 ranged attack power equaling to total of 1920 attack power on this flank. We do the same thing to center and right flank. Below is the table with results.
Left Flank | Center | Right Flank | Total | |
Melee attack power | 1140 | 4955 | 4360 | 10455 |
Ranged attack power | 780 | 3220 | 0 | 4000 |
Total attack power | 1920 | 8175 | 4360 | 14455 |
Secondly we look at ratio of melee/ranged soldiers on each flanks. Left flank has total incoming attack power of 1920, thus melee ratio is 1140/1920 = 0.59 = 59% and ranged ratio of 41%. We do the same thing for center, thus 4955/8175 = 0.61 = 61% melee soldiers and 39% ranged soldiers. And the right flank has only melee soldiers so we set that to 100% melee and 0% ranged.
This setup is not foolproof, but it has served me well. Use as little or as much of it as you want.
IMPORTANT! When you are being attacked, do not have any attack soldiers stationed at your castle. They are not made to defend anything and you will most likely loose them if the incoming attack breaks through your walls. Furthermore, transfer in as many defense soldiers as you can from your other nearby locations. It appears advantageous to have overwhelming numbers over your attacker.
originally copied from : http://goodgameempireguide.com/how-to-defend-your-castle/
Monday, 16 September 2013
Hunting Lodge & others....
Hi Guys, GGS have recently done an exciting update. Have a look
New Hunting Lodge
The New hunting Lodge has to be constructed inside the Main Castle Green
with resources (Wood/Stone and not ruby). This update is available to
only high level players. The player can send out the workers for
collecting food through this new hunting lodge, but it will have
correlation with the resource (wood/stone production) i.e. the higher
the food production will be, it will relativity effect and reduce the
resource production rate, for improving this scenario, you will be
required to further upgrade the hunting Lodge (further upgrade will
require rubies, just like Charcoal Burner, Dry Storage and Glass
Furnace.) LOL, level 2 Hunter Lodge will cost 33k rubies, just imagine
level 3.
More update on the correlation will be made in future, once i myself figure it out. :D
New Login Bonus
Apart from the daily login task bonus, a new Login Bonus is been made in
the game, where by there are 9 boxes to be opened, out of the total 9,
one can open only 3, for which u require a key, that will be provided to
players, based on the level of activity of their accounts, these keys
have to be used in the same day, i.e. you cannot keep them to redeem the
other day. Once the system recognizes account activity, these boxes
will yield rewards of greater value. These boxes will contain rewards
like - free resources, tools, overseers, soldiers/units and Rubies.
New Ally Ranking Status
Sad Part of this Update - Reduction in Defence Bonus of Vet SM's
Stat's before update
After Update
Other Updates
Tool tip for Tower's - which will indicate, if in case the maximum level is achieved
Construction Slot - Suppose you're
construction slots are busy and u want to build a new building the game
will now, not ask you to buy a Construction slot, rather, it will ask
you to get the current building in process to finish off in ruby.
Travel
time - The travel overview, will now indicate the travel timings
digitally, i.e. one can easily figure out the time in HH-MM-SS format.
Orginally copied from chakravyuhalliance.blogspot.in with permission
Wednesday, 21 August 2013
Tuesday, 20 August 2013
Appearance item for higher level players
- The castle, outpost or capital of the respective user then looks like a sinister demon fortress.
- Like the other appearance items this only lasts for a limited time.
sinister demon fortress |
Step : 1 |
Step : 2 |
Step : 3 |
Step: 4 |
Step : 5 |
Step : 6 |
Step : 7 |
Then the final is the demon fotress! |
Thursday, 1 August 2013
The Everwinter Glacier-lvl 25
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As soon as you will reach to level 25 you will be able to enter to a new kingdom known as the 'Everwinter Glacier'
So prepare to enter in it take a look in the things that you need to enter:-
The kingdom looks like this in the map of the kingdoms
![]() |
This is the resources you need |
This are the Screenshots of the Everwinter Glacier
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